BOMI
01-11-2006, 04:45 PM
The exciting and full on form of Motorsport known as Drift. There have been movies made about it, you have heard about Drift racing, but where did Drifting start? Who started it? Lets have a look now.
For decades people have intentionally used oversteer in motorsports such as dirt track racing, motorcycle speedway, and rallying. Early Grand Prix drivers such as Tazio Nuvolari also used an at-the-limit form of driving called the four-wheel drift. It has also featured prominently in stunt driving and other forms of exhibition. Recently the national drifting titles were held in Japan and a newly recognized world leader to the competition was young gun Daniel Bolton. He took out first place beating, fellow competitor Anthony Butler.
http://trackchat.com.au/media/data/500/Takahashi_Kunimitsu.jpg
Kunimitsu Takahashi
Modern drifting started out as a racing technique popular in the All Japan Touring Car Championship races over 30 years ago. A motorcycling legend turned driver, Kunimitsu Takahashi, was the foremost creator of drifting techniques in the 1970's. He was famous for hitting the apex (the point where the car is closest to the inside of a turn) at high speed and then drifting through the corner, preserving a high exit speed. This earned him several championships and a legion of fans who enjoyed the spectacle of burning tires.
The relatively low grip of even the best racing tires of the 1960s and 1970s lent themselves to driving styles with a high slip angle. As professional racers in Japan drove this way, so did the street racers.
http://trackchat.com.au/media/data/500/Drift2.jpg
Keiichi Tsuchiya
A street racer named Keiichi Tsuchiya became particularly interested by Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1977, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he would help to organise one of the first events specifically for drifting.
Drifting outside Japan "officially" began in 1996 with an event at Willow Springs racetrack in California hosted by the magazine Option. Inada, the NHRA Funny Car drag racer Kenji Okazaki and Dorikin, who also gave demonstrations in a Nissan 180SX the magazine brought over from Japan, judged the event with Rhys Millen and Bryan Norris being two of the entrants. The race was won by a Honda Civic. It has since exploded into a massively popular form of motorsport in North America, Australia, and Europe. In the United Kingdom a drift contest was hosted in 2002 by the OPT Drift Club, run by a tuning business called Option Motorsport. The club held a championship called D1UK, then later became the Autoglym Drift Championship. For legal reasons the business was forced to drop the Option and D1 name. The club was since absorbed into the D1 franchise as a national series. There was an Irish series that was called the D1IRL which was also forced to change names for legal reasons.
http://www.trackchat.com.au/media/data/500/medium/driftone.jpg
Today drifting has evolved into a competitive sport where drivers compete in rear-wheel drive cars to keep their cars sideways as long as possible. At the top levels of competition, especially the D1 Grand Prix from Japan and others in Malaysia, Australia, the Republic of Ireland, the United Kingdom, Formula-D in the United States, and New Zealand, these drivers are able to keep their cars sliding for extended periods of time, often through several turns.
Drift Competition
Drifting competitions are judged based not on the time it takes to complete a course, but on line, angle, speed, and show factor. Line involves taking the correct line, which is usually announced beforehand by judges. Angle is the angle of a car in a drift, the more the better. Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. The show factor is based on multiple things, such as the amount of smoke, how close the car is from the wall, and the crowd's reaction. It is based on how "cool" everything looks.
Team Drift Competition in Melbourne, Australia.To make judging less ambiguous, the DriftBox has been introduced to D1GP, it uses GPS/accelerometers to measure the angle, speed and g-force during a run. This takes the guesswork out of judging the angle and speed of the drift.
The judging takes place on just a small part of the circuit, a few linking corners that provide good viewing, and opportunities for drifting. The rest of the circuit is irrelevant, except as it pertains to setting up the car for the first judged corner. In the tandem passes, the lead driver often feints his or her entry to the first corner to upset the chase driver.
There are typically two sessions, a qualifying/practice session, and a final session. In the qualifying sessions, referred as Tansou (chase run), drifters get individual passes in front of judges (who may or may not be the final judges) to try and make the final 16. This is often on the day preceding the final.
http://trackchat.com.au/media/data/500/Capa_drift.jpg
The finals are tandem passes, referred as Tsuiso (chase attack). Drivers are paired off, and each heat comprises two passes, with each driver taking a turn to lead. The best of the 8 heats go to the next 4, to the next 2, to the final. The passes are judged as above with some provisos.
Overtaking the lead car under drift conditions almost always wins that pass.
Overtaking the lead car under grip conditions automatically forfeits that pass.
Spinning forfeits that pass, unless the other driver also spins.
Increasing the lead under drift conditions helps to win that pass.
Maintaining a close gap while chasing under drift conditions helps to win that pass.
Points are awarded for each pass, and usually one driver prevails. Sometimes the judges cannot agree, or cannot decide, or the crowd violently disagrees with the judge's decision. In such cases more passes may be run until a winner is produced. Sometimes mechanical failure determines the battle's outcome, either during or preceding a heat. If a car cannot enter a tandem battle, the remaining entrant (who automatically advances) will give a solo demonstration pass.
There is some regional variation, for example in Australia, the chase car is judged on how accurately it mimics the drift of the lead car, as opposed to being judged on its own merit. Other variations of the tansou/tsuiso and the tansou only method is the multi car group judging, seen in the Drift Tengoku videos where the four car team is judged in groups.
From Wikipedia http://en.wikipedia.org/wiki/Drifting_(motorsport)#History
For decades people have intentionally used oversteer in motorsports such as dirt track racing, motorcycle speedway, and rallying. Early Grand Prix drivers such as Tazio Nuvolari also used an at-the-limit form of driving called the four-wheel drift. It has also featured prominently in stunt driving and other forms of exhibition. Recently the national drifting titles were held in Japan and a newly recognized world leader to the competition was young gun Daniel Bolton. He took out first place beating, fellow competitor Anthony Butler.
http://trackchat.com.au/media/data/500/Takahashi_Kunimitsu.jpg
Kunimitsu Takahashi
Modern drifting started out as a racing technique popular in the All Japan Touring Car Championship races over 30 years ago. A motorcycling legend turned driver, Kunimitsu Takahashi, was the foremost creator of drifting techniques in the 1970's. He was famous for hitting the apex (the point where the car is closest to the inside of a turn) at high speed and then drifting through the corner, preserving a high exit speed. This earned him several championships and a legion of fans who enjoyed the spectacle of burning tires.
The relatively low grip of even the best racing tires of the 1960s and 1970s lent themselves to driving styles with a high slip angle. As professional racers in Japan drove this way, so did the street racers.
http://trackchat.com.au/media/data/500/Drift2.jpg
Keiichi Tsuchiya
A street racer named Keiichi Tsuchiya became particularly interested by Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1977, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he would help to organise one of the first events specifically for drifting.
Drifting outside Japan "officially" began in 1996 with an event at Willow Springs racetrack in California hosted by the magazine Option. Inada, the NHRA Funny Car drag racer Kenji Okazaki and Dorikin, who also gave demonstrations in a Nissan 180SX the magazine brought over from Japan, judged the event with Rhys Millen and Bryan Norris being two of the entrants. The race was won by a Honda Civic. It has since exploded into a massively popular form of motorsport in North America, Australia, and Europe. In the United Kingdom a drift contest was hosted in 2002 by the OPT Drift Club, run by a tuning business called Option Motorsport. The club held a championship called D1UK, then later became the Autoglym Drift Championship. For legal reasons the business was forced to drop the Option and D1 name. The club was since absorbed into the D1 franchise as a national series. There was an Irish series that was called the D1IRL which was also forced to change names for legal reasons.
http://www.trackchat.com.au/media/data/500/medium/driftone.jpg
Today drifting has evolved into a competitive sport where drivers compete in rear-wheel drive cars to keep their cars sideways as long as possible. At the top levels of competition, especially the D1 Grand Prix from Japan and others in Malaysia, Australia, the Republic of Ireland, the United Kingdom, Formula-D in the United States, and New Zealand, these drivers are able to keep their cars sliding for extended periods of time, often through several turns.
Drift Competition
Drifting competitions are judged based not on the time it takes to complete a course, but on line, angle, speed, and show factor. Line involves taking the correct line, which is usually announced beforehand by judges. Angle is the angle of a car in a drift, the more the better. Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. The show factor is based on multiple things, such as the amount of smoke, how close the car is from the wall, and the crowd's reaction. It is based on how "cool" everything looks.
Team Drift Competition in Melbourne, Australia.To make judging less ambiguous, the DriftBox has been introduced to D1GP, it uses GPS/accelerometers to measure the angle, speed and g-force during a run. This takes the guesswork out of judging the angle and speed of the drift.
The judging takes place on just a small part of the circuit, a few linking corners that provide good viewing, and opportunities for drifting. The rest of the circuit is irrelevant, except as it pertains to setting up the car for the first judged corner. In the tandem passes, the lead driver often feints his or her entry to the first corner to upset the chase driver.
There are typically two sessions, a qualifying/practice session, and a final session. In the qualifying sessions, referred as Tansou (chase run), drifters get individual passes in front of judges (who may or may not be the final judges) to try and make the final 16. This is often on the day preceding the final.
http://trackchat.com.au/media/data/500/Capa_drift.jpg
The finals are tandem passes, referred as Tsuiso (chase attack). Drivers are paired off, and each heat comprises two passes, with each driver taking a turn to lead. The best of the 8 heats go to the next 4, to the next 2, to the final. The passes are judged as above with some provisos.
Overtaking the lead car under drift conditions almost always wins that pass.
Overtaking the lead car under grip conditions automatically forfeits that pass.
Spinning forfeits that pass, unless the other driver also spins.
Increasing the lead under drift conditions helps to win that pass.
Maintaining a close gap while chasing under drift conditions helps to win that pass.
Points are awarded for each pass, and usually one driver prevails. Sometimes the judges cannot agree, or cannot decide, or the crowd violently disagrees with the judge's decision. In such cases more passes may be run until a winner is produced. Sometimes mechanical failure determines the battle's outcome, either during or preceding a heat. If a car cannot enter a tandem battle, the remaining entrant (who automatically advances) will give a solo demonstration pass.
There is some regional variation, for example in Australia, the chase car is judged on how accurately it mimics the drift of the lead car, as opposed to being judged on its own merit. Other variations of the tansou/tsuiso and the tansou only method is the multi car group judging, seen in the Drift Tengoku videos where the four car team is judged in groups.
From Wikipedia http://en.wikipedia.org/wiki/Drifting_(motorsport)#History